Meegos Mayhem: Ultimate Multiplayer Battle! 272a7
Location: Singapore 612z5l
About Project 5r376k
Meegos Mayhem is action-packed multiplayer party battle royale that blends exhilarating platforming with intense obstacle course racing. Players must rely on their agility, strategy and survival instincts to outmaneuver opponents and claim victory. Featuring chaotic ragdoll physics, elimination-style matches and an ever-changing selection of dynamic maps, game offers a fresh and unpredictable experience that keeps players engaged and entertained. Our team handled full-cycle development bringing this vision to life.


Client and Project 41304j
Vision behind Meegos Mayhem was to create an engaging and highly replayable multiplayer experience that caters to a broad audience. Goal was to blend battle royale mechanics with party-style gameplay ensuring fun and unpredictability in every match. Game is designed for both casual and competitive players offering cooperative and competitive elements that make each session unique.

Challenges Faced 3b1165
Limited Budget and Tight Deadline 1x2f6g
Developing a high-quality multiplayer game under strict financial and time constraints.
Real-Time Multiplayer and Server Stability 2y301p
Managing high player concurrency, preventing crashes, and reducing lag.
Syncing physics properly 4k683h
In an online environment.
Level Design and Gameplay Variety 5l672m
Deg diverse and replayable obstacle courses while maintaining performance.
Reconnect Feature and Connection Stability 6b7269
Allowing players to re matches without unfair advantages or exploits.
Performance Optimization 5c6f1g
Ensuring smooth gameplay across devices by optimizing assets, network code, and load times.
The Product Owner 6h1743
Product Owner played vital role in shaping Meegos Mayhem ensuring that development stayed on track despite tight deadlines and a small team. They acted as key link between stakeholders and development team defining game’s vision, prioritizing features and making crucial decisions to balance fun, performance and scalability. Focus on real-time multiplayer stability, cross-platform functionality and engaging gameplay mechanics helped streamline production and maintain high-quality standards throughout the project.
Whimsy Team 2g6s50
- PM / Producer
- Game Designer
- Art Director
- UI/UX Designer
- Concept and 2D Artists
- Technical Artists
- VFX Artist
- Animation Artist
- Tech Lead
- Unity Developers
- .NET Developer
- DevOps Engineer
- QA Engineers
- Sound Designer
- 3D Artists (Character and Environment)
Developed Features 5e3a4
Job Done 6a5v2h
- Limited Budget Resources were used efficiently to achieve high-quality results without exceeding the budget.
- Tight Deadline Tasks were completed on time by prioritizing essential elements, ensuring deadlines were met.
- Small Team Each team member maximized their time and skills to cover all aspects of the project, from development to design.
- Adding New Platforms and Authorization Providers New platforms were added to expand the game's reach. Additional authorization providers were integrated to simplify the process.
- Real-Time Multiplayer & Server Stability Ensured stable gameplay with minimal lag. Managed high player concurrency to avoid server crashes. Prevented cheating and exploitation vulnerabilities to maintain fair play.
- Physics & Character Controls Fine-tuned physics to create a fun and fair gameplay experience while maintaining unpredictability. Balanced "wobbly" movement mechanics without making controls frustrating. Ensured proper synchronization of physics in an online environment for smooth interactions.
- Level Design & Variety Created diverse and engaging obstacle courses. Ensured that levels were balanced, fun, and replayable. Added dynamic elements without causing performance issues.
- Rapid Scaling & Team Expansion Quickly hired specialists to meet the evolving development needs. Scaled the team effectively to handle updates, new content, and live operations. Maintained coordination as the team grew rapidly.
- Reconnect Feature & Connection Stability Implemented a reconnect system allowing players to re matches after disconnecting. Synchronized the game state to prevent players from losing progress or facing unfair disadvantages. Prevented potential exploits that could allow players to abuse the reconnect feature.
- Performance Optimization Optimized the game for smooth performance across various platforms, especially mobile.
Outcomes 5sh4u
We poured our creativity into every aspect of Meegos Mayhem crafting exciting fast-paced levels that blend intense obstacle courses with ragdoll physics. Each map was carefully designed to keep players on their toes, offering a new challenge every time. The result? A game that keeps players hooked and adds incredible value to the project.
- 1.5 months Public release
- 4 months Optimisation, new content and reconnect feature
- 2.5 months (in progress) Mobile platforms release
- 30 people Team size
Us g6b12
Thank you for your interest in Whimsy Games Development Studio. We’d love to hear from you!
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Baker Street 30, London, UK